At CES 2026, NVIDIA has made numerous announcements about its ecosystem GeForceRTX, with particular attention paid to DLSS-4.5This is a major new evolution of its upscaling and AI-powered image generation technology. More than just an update, DLSS 4.5 marks a significant step in NVIDIA's strategy to push the boundaries of fluidity and visual quality, especially in the most demanding games using ray tracing and path tracing.
DLSS 4.5: A profound evolution of Super Resolution
With DLSS 4.5, NVIDIA introduces a new version of its Super Resolution model, now based on a Second generation transformerThis new AI model was trained on a much larger volume of data than previous versions, resulting in significantly improved image quality. In practice, this translates into sharper outlines, better temporal stability, less flicker in fast-moving scenes, and finer handling of complex details such as foliage, particles, and reflections.
One of the key points of this announcement is that DLSS 4.5 Super Resolution is available immediately For all GeForce RTX cards, via a simple driver and NVIDIA application update. More 400 games and applications can already take advantage of it, without any modification on the developer side, when the title supports DLSS.
Multi Frame Generation 6×: Extremely smooth gameplay
Another significant announcement from CES 2026: the evolution of the frame generation, which switches to a mode with DLSS 4.5 Multi Frame Generation up to 6×In practical terms, the GPU is now capable of generating up to five additional images by artificial intelligence for each frame actually calculated by the game engine. The goal is clear: to achieve extremely high frame rates, including in 4K with very high refresh rate, even when heavy effects like path tracing are enabled.
NVIDIA also introduces a version dynamic This technology is capable of adjusting the number of images generated in real time according to GPU load, resolution, and screen refresh rate. The idea is to maintain optimal fluidity while preserving responsiveness, a crucial point for demanding gamers. These advanced features will be rolled out gradually starting in spring 2026 and will initially target... GeForce RTX 50 Seriesdesigned to fully exploit these new algorithms.
An ever-expanding RTX ecosystem in games
Beyond the technology itself, NVIDIA took advantage of CES to highlight the scale of the RTX ecosystem. Many upcoming and already announced games integrate the DLSS-4, Multi Frame Generation and the effects of ray tracing or path tracing of the next generation. NVIDIA highlights a list of recent and upcoming titles utilizing these technologies, confirming that DLSS is no longer just a graphical bonus, but a central pillar of modern PC rendering.
According to NVIDIA, these are now over 800 games and applications that support at least one RTX technology, whether it's DLSS, ray tracing, or NVIDIA Reflex. This widespread adoption reinforces NVIDIA's position as a dominant player in AI-assisted real-time rendering.
G-SYNC Pulsar and the hardware ecosystem
Finally, CES 2026 was also an opportunity for NVIDIA to unveil the G-SYNC Pulsar monitorsDesigned to complement these new technologies, with high refresh rates and optimized synchronization, these screens are clearly aimed at gamers looking to take advantage of Multi Frame Generation and the very high framerates promised by DLSS 4.5, especially on future RTX cards.
What you must remember
With DLSS 4.5, NVIDIA isn't just improving image quality: the company is pushing its vision of hybrid rendering even further, where artificial intelligence plays a central role in performance and fluidity. Between the new Super Resolution, Multi Frame Generation 6×, and the continued expansion of RTX technologies in games, CES 2026 confirms one thing: the future of PC gaming, according to NVIDIA, lies more than ever in AI.





