Information seen on afjv.com. Our community is very sensitive to modding, and the issue of rights and intellectual property has often arisen.
In this round table, it is above all a question of use in e-sport, but also of streamers. To watch in peace, this intervention by Florence Houisse, lawyer at the Paris bar specializing in intellectual property law and member of the association Les Maîtres du Game, Laurent Victorino, founder of the video game studio Monkeymoon and Fabien "Chips" Culié , caster for O'Gaming on League of Legends, a streaming channel specializing in esports competitions, lasts almost 1h30.
“Every day millions of people play video games. Some in competition (esport), others for their pleasure. Some even make it their profession, and others create their own versions of the games (mods). But then what are the rights applied to the video games used? We all know that the intellectual property of a video game is owned by the publisher. So how is the resumption of these games in competitions, by players or streamers? These are the questions we asked ourselves for this new Glitch conference: The resumption of third-party creations by streamers and esports players. We will discuss three specific themes: mods and their relationship with esport; the intellectual property of players and the challenges of streaming. Do you want to be knowledgeable about mods, to understand their relationship with esport? To know the rights of each and how it happens in practice? All the answers are in the roundtable transcript video. "