The constant evolution of NVIDIA DLSS continues, with over 330 games and apps available today. NVIDIA now introduces version 3.5 of DLSS, which incorporates Ray Reconstruction technology, the latest innovation that enhances ray tracing using AI.
This fall, NVIDIA DLSS 3.5 is making its way into titles like Alan Wake 2, Cyberpunk 2077 and its Phantom Liberty DLC, Portal RTX, and creative apps.
NVIDIA DLSS 3.5 in Brief
NVIDIA DLSS 3.5 will make your games even more beautiful, immersive and realistic with the introduction of Ray Reconstruction, a new AI-powered technique that further improves the quality of ray tracing.
To perform ray tracing at high frame rates, a sample of rays is sent into a scene, and denoisers (denoise) manually adjusted are used to fill in missing pixels for each lighting pass.
Each denoiser manually adjusted accumulates pixels from multiple frames to increase detail, somewhat stealing rays from past frames, but at the risk of introducing ghosting, removing dynamic effects, and reducing the quality of other elements. It also interpolates neighboring pixels and blends this information, but at the risk of mixing too much detailed information or not mixing enough, creating non-uniform lighting effects.
DLSS 3.5 introduces Ray Reconstruction, part of an enhanced AI neural renderer that improves ray tracing image quality for all GeForce RTX graphics cards by replacing the denoisers manually adjusted by an AI network trained on an NVIDIA supercomputer that generates higher quality pixels between sampled rays.
In titles such as Alan Wake 2, Cyberpunk 2077, Cyberpunk 2077: Phantom Liberty, Portal with RTX, Chaos Vantage, D5 Render and the NVIDIA Omniverse environment, DLSS 3.5 will significantly improve the fidelity and realism of ray tracing effects, solving problems introduced by manually adjusted denoisers.
Next step
When DLSS 3.5 debuts in Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty next September, and other games and apps this fall, series users GeForce RTX 40 will combine Super Resolution and Frame Generation with Ray Reconstruction for stunning performance and image quality. series users GeForce RTX 20 and 30 will be able to add Ray Reconstruction to Super Resolution and DLAA.
Ray Reconstruction is a new option for developers to improve the image quality of their ray-traced titles and is offered as part of DLSS 3.5. Rasterized games with DLSS 3.5 also include our latest Super Resolution and DLAA updates, but will not benefit from Ray Reconstruction due to the lack of ray tracing effects.
If you don't have an RT Overdrive compatible PC, you can use full ray tracing on GeForce NOW with an Ultimate subscription, which gets you a GeForce RTX 4080-class PC via the cloud on almost any device.