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Hof Bergmann 1.2 available for FS25

Hof Bergmann v1.1 for FS25 available

The new version 1.2 of the Hof Bergmann map is available to everyone on the LSFM website. Additions include a new southern area with large-scale goose farming and an on-site slaughterhouse, the return of apple orchards, and an additional village to sell your produce and build a second farm. This version also introduces the ability to expand your farm with construction projects like converting your garage into a farm shop or paving a parking area that's still dirt.
WARNING: A new save is mandatory as every time with a new version of the map.
For the attention of French players who encounter download problems with the free version of the map : The LSFM offers the host rapidgator for its free map download. This host has been blocked by many French internet service providers following a court ruling. We recommend choosing other map download options via fileshaven.net or payperdownload, which will be offered to you on the site.
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Where to download and how to install Hof Bergmann

  • Your game must be in version 1.11.0.0 minimum and you must be on PC or MAC.
  • The map in version 1.2 is available for everyone on the LSFM website.
    • Free link (still requires you to create an account on the LSFM website)
    • Paid link (much faster download and with a single large file, by becoming an LSFM supporter, €6.99 for 1 month, €16.99 for 3 months, €48.90 for 1 year, €199 for life)
  • After downloading (by registering on the LSFM website), you will receive one or more RAR files (depending on the use of the free link – but slow – or the support link – faster and in a single file).
  • Then unzip the RAR file (if you have several, make sure you have them in the same folder before starting to open the first RAR file) to find the following subfolders which contain ZIP files that you will not need unzip but use as is in your MODS folder.
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  • Move entire folder contents mods to your game's mods folder (usually %USERPROFILE%DocumentsMy GamesFarmingSimulator2025mods). You will have the map as well as all the mandatory mods to go with it.

Contents of the RAR file FS25 HofBergmann Map AIO Pack

  • In the file Mods are all the ZIP files that you will need to copy into your mods folder. They accompany the card and are necessary to play.

The complete French pack available thanks to Jericho

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Having fallen in love with the map since FS19, Jericho once again offers us his full conversion of voices and textures on the map. To obtain the VF pack as well as instructions for updating the files without breaking everything: Right here!.

Additions in V1.2

  • A new area has been opened in the lower part of the map (playable area of ​​the enlarged map). The new area is accessible by two paths and incorporates a goose fattening farmIt includes a dedicated slaughterhouse, where geese can be processed into goose meat. Slaughterhouse waste and goose feathers are by-products.
    Goose feathers can be sold at the Hintertupfingen sewing workshop, while slaughterhouse waste is a boon to the animal shelter. There's also a cold storage facility for goose meat, located in the same building as the slaughterhouse.
  • An apple orchard has been integrated into the new area, it needs water for the apples to grow, only by manual water supply. For more control, rain does not affect irrigation.
    Apples can be harvested using the apple basket, available in the shop and reusable.
    There are two small productions in the apple orchard: applesauce and apple juice.
  • Return of the Emule electric vehicle and the transport trolley already usable in the FS22 version.
    There is now a new transport trolley for transporting geese (cage trailer).
  • Added a water tank in the new area, which can be filled manually or by rain.
  • Adding another vvillage called Hintertupfingen in the new area to the west.
    Added new outlets such as a sewing workshop, a press and a supermarket.
    Addition of a second small farm in the new village. This farm is available for purchase with everything you need, including farmland.
    The new farm offers the possibility of raising livestock. Cows, chickens, and pigs can be raised there.
  • Slurry pits were added around the village of Hintertupfingen.
  • A brewery has been added as a backdrop, in preparation for the Winter 25 update.
  • There’s nothing quite like a large composting plant has been added to the map. It includes several small production facilities, such as the CompostMaster and a filling/packaging facility for compost. A small factory for manufacturing empty pallets (needed for the packaging facility, but can also be purchased in the shop). A BigBag filler for filling BigBags with compost. A silo for organic waste of all kinds (transforms organic filling types into organic waste), equipped with a sophisticated loading station for transferring from the silo to the CompostMaster hopper. A stone crusher where stones can be crushed into gravel or grit, which are by-products of the CompostMaster. Stones collected from the fields can also be crushed into gravel here. Gravel can be sold in BigBags at the Building and Garden Center (latest version of the LSFM BigBag Pack required, included with the map).
  • 3 Construction projects:
    THErear parking space in the yard can now be expanded with the help of a construction project. If the space is too muddy and uneven, it is possible to build paving there.
    The necessary building materials can be found in the DIY and garden store, at the back of the shopping area.
    Your garage attached to the house can be converted into a farm shop.
    If the building requirements do not appear when you are walking into the farm parking space, go to your home and click on the blueprint on a dresser in the living room.
    In the farm opposite the shop you will also find a room that can be converted into slaughterhouse.
  • The calf hutches have been made more realistic and are now identical to those on the Bergmann farm in FS22. Calves require calf milk, which must be prepared separately.
    For this purpose, there is a small calf milk production facility in the barn. Production requires powdered milk and water. Powdered milk can be purchased in small bags in the shop. To distribute the milk to the calf igloos, we recommend using the MilkShuttle.
    which is in the latest LSFM Farm Equipment Pack from version 1.7.0.0 (included with the map), but you can also use the slightly larger barrel on a mobile trolley. In the farm barn, there are 2 pallets for storing milk powder. The electrical wall box allows you to recharge the MilkShuttle installed in the barn (already seen since version FS22)
  • Bale storage with small bale shelter added across from the calf area
  • The farm barn now has a small enclosure (formerly the calf area) where cows automatically appear as soon as you have a few animals in the barn
  • Animal shelter located in Hintertupfingen. Technically, the shelter is a small production facility that can be supplied with slaughterhouse waste and, after a while, produces manure. Bales can also be sold there, but they do not go through the production process.
  • The farm's butchery has been expanded and now produces more meat. A new by-product, slaughterhouse waste, is now generated during slaughter, in varying quantities depending on the size of the animal.
    Slaughterhouse waste can be dropped off or disposed of at the animal shelter, and occasionally manure is obtained that can be collected from the container.
  • The gravel pit behind the composting plant has been developed. You can collect sand and gravel there for the farm's paving project. A further expansion of the gravel pit will follow in future releases.
  • The farm's pigsty has been remodeled and divided internally. The pigs are now located on the right, and two piglet pens have been added on the left.
    Please note! The piglet pens are two separate barns. They must be given special piglet feed, which you can find in the shop under "Animal Supplies."
    Although piglet feed is displayed in all piggeries, it can only be used in piglet pens. Piglet feed can be found in the shop under "Animal Supplies."
  • Small pig feed mixer already seen in the HB on FS22 installed on the farm. Special feature: it can be switched for bulk collection or for distributing pig feed in BigBags
  • 2 new water collection points installed in the main courtyard (tap in the stable and upstairs for large appliances)
  • The Hof Bergmann transporter has been added to the map. You can find it in the shop in the Hof Bergmann category under Cars & Motorcycles.
    It can be configured as a flatbed or van and offers space for small crates or pallets.

Important Notes

  • The Precision Farming mod is fully supported, but is not mandatory and can be used as an option.
  • Vegetable beds are recognized as fields, due to the texture used, but in this case, no tillage is necessary and can therefore be ignored.
    The flowerbeds are productions and there is no need to intervene on the soil, as it has no influence.
  • The Straw Harvest add-on causes Lua errors due to increasing height types to 256 and should not be used at this time..

Bulk fixes and improvements in this version 1.2

  • Removed the snow shader on pallets in the goose slaughterhouse and slightly increased the animal unloading trigger
  • Removed various other snow shaders on objects that shouldn't be there
  • The garden center's sand and gravel silo had an incorrect description, this has been changed
  • The vegetable crates have been standardized and their capacity has been increased to 250 liters
  • The Farm Shop (Easteregg) added in Beta 2 has been completely reworked and technically restructured. Additionally, the Farm Shop has been separated from the Farm and is now a standalone placeable element.
  • Clover and grass yields were slightly reduced, as they were still a little too high.
  • The collision was cleared from the curb near the farm store. For inexplicable reasons, vehicles were sometimes stuck and lifted near the scales.
  • The small wine barrel could not be emptied into the wine cellar. This issue has been fixed and an unload node has been added.
    To empty the barrel, turn it so that the drain hole is at the bottom. The barrel then empties and can be reused.
  • Emule has been slightly improved, a visible power cable and power outlet have been added (company vehicle has not been taken into account).
  • Pasture A has been slightly tweaked, there should no longer be cows hanging in the air (but this is also a Giants bug).
  • Fixed a Lua error in the price preview that occurred with certain fill types when they were selected in the list.
  • Removed the slaughterhouse and paving stone construction project from the price overview as these were incorrectly displayed as points of sale.
  • Slightly increased the capacity of the apple juicer to allow for a little margin, as sometimes no IBC was generated due to the Giants 1 liter bug.
  • Adjusted straw and grass yields, which were increased for testing purposes in version 1.2.0.0 Beta1. The ratio of harvested grain has also been adjusted.
  • Bales were not being dropped in multiplayer in purchasable farmland where bale warehouses are located. They have now been assigned FarmID1 to work around this issue.
  • Manure has been removed from cow pastures.
  • Info: If you play without a starting farm, you cannot take free gravel or sand from the gravel pit. This is a deliberate choice, not a mistake.
    The material must then be purchased from the garden center, as planned by the cartographer.
  • The silo areas for organic waste have been enlarged and it is now no longer possible to cover the silo, as this was not necessary anyway.
  • The price of Farm 1 has been significantly reduced if you play without a starting farm.
  • The cow pasture teleport node has been moved to the correct position (in front of the fence).
  • The farm's pig feed mixer has been fitted with a water tank and now requires some water.
  • For technical reasons, the pigsty manure has been moved inside the pigsty, it no longer appears in the corridor.
    (For the change to be visible, you must start a new saved game).
  • A small livestock transporter has been added to the map. It can be used for pigs, cows, sheep, chickens, and geese, but mainly for young animals.
    It is important to note that only one large animal should be loaded, even if multiple animal nodes are installed.
    These are more for young animals so that more can be carried (Giants unfortunately does not offer any other option to separate young and old animals).
    The animal transporter can be pulled normally or pushed by the player.
    The animal transporter can be found in the shop under the category "Hof Bergmann Map/Tiertransporte" (Bergmann Map/Animal Transport).
  • Improvements and adjustments to the map vehicles included in this pack. (To benefit from all new features, these must also be replaced)
  • Fixed an issue where garden hoses could no longer be lifted in multiplayer.
  • Grass, clover and straw yields have been adjusted to a realistic value
  • FillToGroundScale of all straw types significantly reduced, which affects the piles that can be dumped; visually, there is not as much material on the ground as in the standard version
  • Pig feed mixer in the yard, the ingredients have been simplified. The ingredients needed are now only potatoes or sugar beets or beet chips and crushed cereals.
  • Clover could no longer be mown, this has been fixed
  • Fixed issue with Enhanched Vehicle related to resting place
  • The gate trigger was not working properly in the new sheep/goat pasture, this has been fixed
  • The feed capacity in the left piglet pen has been corrected.
  • The straw tarpaulin in the farm barn has been corrected, it was visible in the calf milk mixing area.
  • The farm paving project was incorrectly displaying more objects than necessary, this has been fixed.
  • The water covers under the mud holes were removed, as they made no sense when driving through a mud puddle and the wheels were clean.
  • The water collection basin was allocated to FarmID 1 and its filling capacity was reduced to 1 million liters.
  • The apple tree cycles were reduced because they were set too high and producing too many apples per day.
  • Note about apple trees: They do not grow in the rain, and this is intentional, to allow for better control of seasons and growth.
    (this was incorrectly described in the promotional changelog).
  • The back door of the orchard house was repaired, a hatch was installed in the window.
  • The price of farmland on the main farm has been increased, which is only relevant at difficulty level 2 if starting without farmland.
  • The apple press has been slightly modified, apple juice now automatically appears in IBC tanks and no longer needs to be emptied manually
    The reason for this change is that only pallet triggers are used when selling, which is more gameplay friendly
  • A large apple crate has been added (transport container), this crate has a special feature. A configuration has been integrated to select the emptying function
    Option 1: Standard emptying, Option 2: Reverse (manual emptying), Option 3: Reverse (automatic emptying)
  • Big bags of lime, big bags of compost and packaged compost can now be sold at Baywa and Landhandel.
  • Big bags of lime can now be sold in garden centers.
  • The electric vehicle charging station has been aesthetically improved
  • A new charging station has been installed at the top of the wall near the hutch, it is used to charge the Schäffer agricultural charger or other electric vehicles
    Fixed the water tank near the chicken pen in the second farm, there were no water effects coming from the shader
  • The chicken coop on the main farm has been slightly improved, the water supply has been switched to automatic mode and the chicken area now has a small pond
  • Excessive sinking of machines in the farm storage cellar has been corrected
  • Manure production has been reduced in the cow pastures, the second farm, and the buffalo/cow pasture available for purchase
  • Added a new fillable palette to the map, which also replaces the standard fillable palette (palettes saved in the fillTypes.xml file)
  • The manure spawn area in the farm's pigsty has been moved to the corridor.
  • Fixed shader issue with doormats related to the straw collection add-on.
    (However, you will have to wait for a DLC update because the problem with the height types persists).
  • Fixed spawn area at fishing location.
  • Fixed 2 featured vehicles that were loading when starting a new game without a starting farm.
  • The capacity of all pre-positioned bale warehouses has been increased.
  • The fuel consumption of the hay dryer has been reduced and the value of straw has been changed, wood chips have the best calorific value.
  • The BGA screen was showing compost as the fill type when it is not accepted, compost was removed from the screen
  • At the farm barn, the ground crossed the slab, this has been corrected
  • At the farm butcher, you now get a new type of meat (goose meat) for your slaughtered geese.
    This type of meat generates more profit when sold
  • TipCollison collisions have been fixed, the TipCol layer was not loading correctly in all previous versions.
  • The texture of organic waste has been improved, it now looks more natural.
  • At the Farm Rest Area, the special fuel now runs out over time (since it is theoretically a vehicle, the "engine" must be started for the special fuel to be consumed).
    Note: Observe the text in the help window "Start consumption", "Stop consumption" (only necessary when starting the engine manually)
    Known issue at the rest area: there is always a liter of soft drink available at start/restart
  • Wheel tracks removed in grass and clover
  • Fruit destruction in grass and clover removed
  • Expanded limestone quarry: lime production continues even after limestone extraction (but only in free form and not as pieces of rock)
  • Expansion of the construction and garden center with curbs and pavers, addition of a sale point for gravel and sand (needed for various construction projects)
  • The dirt road behind the paddock has been improved so you no longer get stuck
  • The farm hutch has been spruced up, the rabbits should no longer escape
  • The space at the car dealership has been slightly expanded to accommodate more rental equipment for harvest orders.
  • The farmhouse stable has been slightly remodeled (more information under NEW)
  • The pipe of the stationary feed mixer near the farm barn has been slightly raised.
  • The side yard has been extended with a new building.
  • The cow pasture has been slightly transformed, the shelter in the upper part is now also used, the straw stock is still available on the left side,
    in the middle and on the right side, straw can be filled where the manure produced also lands.
  • Foals were added to horses as young animals
  • The farm's pigsty and goatsty were separated, the pigs remained there and the goats were moved under field 2 to a small additional area
    the pen behind the stable is now used by pigs
  • Garden hoses have been slightly modified, they should no longer disappear into the ground in the event of an accidental collision with a vehicle.
  • The pig feeding system has been changed from parallel to serial, which offers various advantages and allows the piglets to be fed with special feed.
  • Pig feed mixes have been discontinued.
  • New cover image and new map icon.
  • Pig sounds have been changed, piglets no longer use sow sounds

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