Fourth video to rough out the world of 3D modeling for simulation games. We stay on the CAD of the Chevance Sniper, and we look at what we can already remove to gain some precious polygons. Beacons, tires, registration, hidden elements… we clean up.
The thoughts to have here:
- What level of detail do I want?
- What could I easily recreate?
- What already exists in the game publisher's library (eg Gyro, tires…)?
- What will be seen, and what will be hidden?
- What can be replaced by a texture (eg logos…)?