Creative Mesh offers players who want to test the latest features and bug fixes to go through a channel other than modhub. On their site, you will find a git allowing you to track test versions. If version 1.0.0.0 is available on the official Farming Simulator website, you may already have version 1.0.0.2.
What does this version bring?
The changelog is long ... enough for us to look into this new Straw Harvest. This version should especially appeal to players who are having issues with drying grass with the Seasons mod.
- Fixed bullet jumping on the shredding table with bale forks.
- Changing the interaction of sales pitches.
- Change of sales station to ONLY accept pallets that can be sold at a higher bulk profit.
- Allows the sale of bulk pellets at vending stations that accept hay or straw.
- Adds support for dynamic mounted objects for crane tools to prevent interception of objects due to removal of physics.
- Removed the collision of the palletizer in front of the pallet withdrawal line.
- Fixed the initial state of the animation on the palletizer.
- Let the palletizer complete the pallet when there are enough bags left on the line when the buffer is empty.
- Fixed liters per bag to match the capacity of the pallet. (Avoids unlimited supplies of pellets)
- Added missing decals to HDP.
- Increased collision of hall spikes.
- Added work lights to BaleCollect.
- Brackets fitted to the bale crusher assuming the ground is level.
- Decreased power consumption on HDP.
- Modified particle effects on Premos.
- Adjusted the Premos pickup area.
- Updated pickups to make them more compatible with REA.
- Compensates for pellets on mixing wagons.
- Fixed issue with bullet counter text remaining visible when the HUD was invisible (flyAndNoHudMode)
- Several translation changes.
- Removes AI, requires activating Premos for CP.
- Fixed an issue with semi-dry grass in Seasons mod
- Fixed replaced fill type icons for pellets.