This November 3 saw the release of another update to fix some bugs and improve performance. “We have succeeded in taming voxel technology! »Proudly announces the developer account. They should have sought advice from Infogramme, which had had the same performance concerns on Outcast… In 1999. In this version, there shouldn't be more CPU spikes / lags when a lot of dynamic effects are displayed.
With job planning, you can now let the employee run the forage harvester on hand. This means that a field can be harvested entirely by artificial intelligence. However, there are still situations where the player will have to give a helping hand (the AI still often gets stuck at the end of the field). “We are still working on AI and hope to improve the work of employees in the coming weeks so that they work independently. »Promises the MasterBrain Bytes team. In the video below, you can see a summary of the current state of development.
Further improvements, changes and fixes for the bugs that have been reported are on the agenda. Here is the changelog for this version:
- NEW: Voxel calculations are transferred to different available processor cores, thus avoiding CPU spikes
- NEW: An employee can be assigned to the glitter cutter via the task menu. Fields can now be harvested by AI
- NEW: Traffic AI has been fitted with lights (headlights, brake lights and blinkers)
- FIX FIX: Hunter driving behavior has been improved, driving in circles should not appear as often
- FIX FIX: Employee completely discharges to silo again
- BUG FIX: The Bressel und Lade silage shovel can be folded up and removed
- BUG FIX: Front loader shovel is only filled when there is contact with silage
- FIX: Reverse direction with controllers in internal perspective has been fixed
- CHANGE: AI employee performs a promontory again
- CHANGE: The driving behavior of the hunter has been reworked for entering fields and changing lanes on a field
- CHANGE: Front loader controls for analog controllers have been optimized. Mouse support will follow in one of the next updates
- CHANGE: Adjusted minimum acceleration with kinematic controllers. For example, it should no longer happen that an unfolding animation takes two minutes
- CHANGE: Forced steering of the Stapel tank car is disabled when saving
- CHANGE: Adjusted the sound and dust animation of the Orbis: the sound and animation are now played when the fruit is pulled into the cutting unit
- CHANGE: When the zoom factor is changed inside the cab of a vehicle, it is being saved, so that you have the same zoom factor as when re-entering the vehicle
- CHANGE: The unload window appears once for each shelter and not for each trough
- CHANGE: The graphics option to adjust the brightness has been reworked