It's no longer a secret, the strength of Cattle and Crops lies in its system of workers with artificial intelligence to make the Course Play of Farming Simulator pale. As the final version approaches, I wanted to take stock of the use and possibly the bugs that we could encounter when programming a task. We start easy: the harvests.
The first video shows a harvest of wheat. The episode was cut short because a barrier came to disturb the AI in the maneuvers of the thresher. It would have taken a few seconds to regain control to complete the operation. Nothing really bad, however.
On the other hand with silage, it is happiness! We program several workers, 3 in the video below, we define the task to be performed, and we click on start… roll my hen! The 3 colleagues go hand in hand to ensile the corn and empty the trailers into the farm silo. In the meantime, we drink coffee (or aperitif depending on the time).