It was time for the FSL! A large number of players and teams complained about the famous “rush” tactic which consisted in taking the material before his opponent to prevent him from playing and to win the victory in seconds. Faced with this grumbling, Giants Software has been able to stay tuned and offers a 1.2 patch of its FSL client. The latter will be used from the next event which will take place next weekend at the Zurich Game Show.
Update of the so-called "rush" technique
Rush a été utilisé avec beaucoup de succès lors des deux derniers tournois. « Cependant, il était un peu trop facile de précipiter quelqu’un vers la défaite, menant à des matchs où même l’équipe gagnante était surprise de gagner. Nous avons également estimé que cette victoire rapide pouvait être très frustrante pour l’équipe perdante et nous avons donc procédé à quelques ajustements. » confie Giants Software.
Henceforth, to block a vehicle, it is therefore necessary sauter dans celui-ci ou l’attacher à vos tracteurs dans le cas d’une presse à balles) et le sortir entièrement du pod. Un nouvel indicateur fait d’ailleurs son apparition, la lumière jaune. Autrefois il n’y avait que 2 couleurs sur les pods : vert et rouge. Vert pour dire qu’un matériel est disponible, et rouge pour préciser qu’il ne l’est plus. Désormais les lumières jaunes indiqueront qu’un adversaire est monté ou a attelé le matériel et est prêt à le sortir du pod. En voyant la lumière jaune, vous pourrez aller directement sur un autre outil pour ne pas perdre de temps car il ne sera plus possible de l’utiliser de toute façon (sauf si l’adversaire descend du véhicule avant de se l’être accaparé)
Many adjustments and fixes
- The lifting system for bridges is now faster. 2 seconds instead of 4. If you pass over it, it is better not to linger or slow down.
- A field with weeds will be penalized more than before. -33% return, against -16% previously.
- It was possible by turning on / off / on / etc. the harvester and pushing it with a tractor, to save it a few precious km / h threshing. This flaw has been corrected.
- The AGCO Ideal has undergone some improvements on its physique.
- The New Holland combine can no longer attach anything to its hitch. Exit therefore the possibility of unloading the transshipment in the middle of the field with this machine.
- The “Under pressure” powerplay has been changed. It now takes 3700 and no longer 3400 to make a ball (4000 if you don't have this powerplay)
- The powerplay "Transport Company" brings the self-loading tray from the firm Anderson. It used to take 4 seconds to load a bullet, and 4 seconds to pick up a new bullet. These 2 times are now 5 seconds. The tool therefore loses some of its interest.
- The “Big Haul” powerplay makes the use of the grain trailer more attractive, so far shunned by players. Giants Software has changed its spawn location to place it closer to the field and save a few precious seconds in use.
- The “Chip Tunning” powerplay, already widely used, is gaining in power, and now makes it possible to boost harvesters in addition to tractors. The harvesting speed is therefore increased.
- The vehicle selection system, often very long with its 12 seconds of selection per player, is reduced to 6 seconds. The timer for the selection of powerplays, which was 20 seconds, goes down to 10 seconds.