Dinosaur Polo Club published at the end of July a mini game of a hundred MB compatible PC / Mac called Mini Motorways. Its principle is simple: to manage the flourishing road traffic in a city in full expansion. Concretely, yellow cars must be able to go from their yellow house to their yellow workplace. Reds with reds, blues with blues, etc. etc. etc.
The game starts out soft and workplaces and houses appear in dots. The player can speed up the time or pause, the time to build the road network. And the first difficulties arrive. You are limited in the number of road sections, traffic lights, highways, roundabouts or bridges. Your ultimate goal is to provide workplaces with a constant flow of road users. If one of these places is not "supplied" for too long, a timer appears. At the end of the count, it is the end of the game, and your score will be the number of successful vehicle movements. Mini Motorways offers several base cards. It's up to you to unlock them one by one by scoring over 300 or 400. The concept of the game is extremely simple… on paper. Because once the game is on, the stress rises crescendo, to the point of boiling your brain. In short, a good puzzle, sold for around € 8 on Steam.