Fourth podcast from Giants Software. Following the announcement of the release of FS 22 this fall, the community managers returned to the various points at length (available here) and let slip 3 little additional information. Nothing crisp though.
26 minutes for 3 pieces of information
New in-house engine overhaul, better sound, better graphics, seasons, new crops… You won't learn anything more about these topics compared to yesterday's announcement of the release of the next Farming Simulator. The developers have all the same reminded, with humor, that FS 22 is indeed a PC / Consoles game and not a mobile one. There will be no 3DS version or Gameboy Color 🙂
Good news, serious this time, nevertheless punctuated the parenthesis: The number of Slots for mods is revised upwards! We say thank you to the optimization of the new engine, which allows you to load a little more content in your games.
Speaking of Seasons mode, Giants wanted to specify: " The Fashion Seasons is not the against Seasons of Realismus. It's different. " We talk here "Atmosphere". Perhaps its use will be less restrictive.
An open secret
During this podcast, the name of a new brand is launched. Hörmann (Hoermann), a brand specializing in stables, and which is already involved in the game with a participation in the FSL, will be well in the game. On the vehicle side, we are talking about a new category of vehicles, one of which “Based on user feedback. " We think of landscaping and verge materials at first glance, since Kuhn had confirmed to us that he had tools of this type in development for FS 22.
Finally, there will be a longer trailer, in CGI, which will complete the 15-second amuse bouche served yesterday.