It is via its communication point in March that the developers of SnowRunner challenge modders on the aspect of game optimization, even though the last update, 12.2, reduced the use of the game by 40% (!) RAM on console versions. A necessary maneuver so that players can continue to benefit from the increasingly heavy mods published on the mod.io platform.
And this is undoubtedly the weak point of this platform since no quality control is carried out there, unlike the Farming Simulator modhub. Also it is not uncommon for a simple vehicle, and its textures, to weigh several hundred MB on the scale. From there to flattering the Giants Software modhub, there is only one step that I take without difficulty.
Saber Interactive and the Mod.io team therefore remind modders, who wish to see their creation pass on consoles, some good practices via a guide available here: https://bit.ly/3djXwbq
We are therefore entering a quality process that will undoubtedly do no harm to this game which, for many players, still lacks stability.
When is phase 4 coming?
"When it's ready" reply the developers, about the next major update of SnowRunner. And get ready to return to the snow with Amur Oblast, a Russian environment made up of 4 maps of 4 km² in which you will have to rehabilitate an old Russian rocket launch site for a private company. “Rebuild the roads, fix the fuel lines and restore the staff quarters of the Launchpad. "