I share this sweet dream with you: that of seeing Farming Simulator use another, recent, cutting-edge game engine capable of displaying outer worlds with an insane degree of realism. Unreal Engine 5 is one of those development environments capable of meeting this need.
The English Joe Garth, real-time CG artist who has accumulated a few years of experience, masters the tool of Epic. He publishes regularly on his Youtube channel videos on plugins he uses or develops on the Unreal Engine. The latest, “NEXTGEN Terrain Physics”, shows a massive, realistic, interactive and destructible world. Seeing the terrain react throws us into our favorite game, Farming Simulator, and lets us imagine what map creation could be like with such tools, namely Brushify and Voxel, but also Ultra Dynamic Sky for clouds and the full day cycle. /night.