News

Farmer's Dynasty refines the makeup of its characters

The versions stamped 0.99X follow each other and are not alike. If the final version is still not on the program, it does not prevent the developers from moving forward at their own pace on this "Farming RPG" from across the Rhine.

And the last update to date, 0.997, dated April 12, greatly changes the aesthetics of the game but not only. It's even crazy enough to see the long list of changelog, proof that the development team is not idle, far from it. On the performance side, we are also continuing to optimize. The game is smooth, and fun to play and watch, even if you are far from a Farming Simulator 19.

For those who are starting to take an interest in this somewhat special title, here is the content of the latest changelog (translation from English via google translate):

Characters

New models, textures and animations of NPCs. The new NPCs tend to look like the old ones in appearance, but they are of higher quality and have a better skeleton.
New NPCs can talk (mouth movement) and blink. They yawn, chew and so on.
All female NPCs have hair or hats.
Decreased the probability of glasses for NPCs (only for a new game, not for a saved game).
Additional sets of different clothing for all NPCs.
NPCs can swap parts of clothing.
Different NPC faces in the same model
Clothes and faces persist after saving
Height of various NPCs adjusted.
Skinmeshes from various NPCs fixed.

Repair & Design

Buildings can now be painted in different colors.
When purchasing plaster from the building supply store, the player has a choice of 24 colors. The plaster will be in a chosen color and when finishing the exterior walls using this plaster they will also have the color.
The player can buy plasters of different colors one by one - the materials in the palette will have the chosen color for him to see.
The last color chosen is stored in the menu.
If you are rebuilding with plaster with one color, the Player tab menu displays the current color of the plaster on a main rebuild icon.
Buildings in the distance (compressed) correctly display the colors of painted walls.
Fixed color flickering when transitioning into a compressed building.
Possibility of repainting painted surfaces with a new color (but not the same).
Better animations when adding concrete plaster.

Machinery

New tractor added.
The new tractor defaults to a similar color to the cover (but not when already loaded from a saved game when it was green).
The new tractor has a more powerful engine and a slightly larger tank.
Improvements to the fitness and balance of the new tractors.

Pets

Rooster added to be bought in the agro store.
Chicken breeding introduced. If there are unplucked eggs among the previous ones and the rooster is present, there is a chance that the new hen will hatch.
If the chicken coop is full and the eggs hatch, the chickens are automatically sold with the correct information.
Introduced ducks and geese, to be purchased separately from a food store.
Ducks and geese do not depend on bird food, they feed by the nearby lake.
Ducks and geese give eggs with much less chance than chickens. However, these eggs are better and more expensive if they are sold.
Ducks and geese stay in the player's barn overnight and the player has to look for their eggs there.
Introduced pigeons.
New animals correctly indicated in the farm information (reformatted a bit to adapt them).

Supplements & bug fixes

Correct information restored regarding the repair of player farm buildings.
Fixed a bug where animals and plants could be purchased even if they did not have the necessary money.
New / improved PBR lighting. This includes global lighting, physical reflections, direct and indirect lighting, and fog.
New HDR curves and tone maps.
Improved AA filtering.
Improved transitions between the different LoD stages of the mesh.
Less invasive flowering (no overweight).
Problems with tree archives fixed.
Numerous code optimizations (mainly CPU side).
Fixed missing mirror sockets in some vehicles.
Resolved rendering issues when fast moving.
Redesigned agro-store menu. Divided into 3 switchable categories with tabs for clear navigation.
Addition of a new greenhouse vegetable: peppers.
Addition of canned peppers to be prepared by the player.
The woman can cook delicious stuffed peppers if the peppers are stored in the pantry.
The new greenhouse plants were also correctly indicated in the statistical farm information.
Improved digging with wheels.
Improved shadow projector quality and detection density.
Improved detail and shadow ranges.
More precise position of NPCs.
Fixed HDS physics after loading the game.
Fixed bullet and bullet physics after loading game.
Fixed near-world physics recovery after player fast travel.
Fixed a bug when repairing / rebuilding only part and rolling back it was sometimes made huge and elsewhere.
Optimized rendering of grass.
Lowered speed limit which determines whether a trailer can be unhitched. Was 12 or 18 km / h (depending on vehicle), lowered to about 4 km / h.
Improved physics settings for Amazone KG4000.
The shadows of the vehicle's wheels should be displayed correctly.
Fixed remote iron fences flashing.