MasterbrainBytes has just chained two devblogs to tell us a little about the physics of silos. Still in the process of migrating to a new engine, the developers are working in parallel on the functions of the game.
“Part of our work is currently focused on the visualization and function of silos. Similar to trailers, they can be dynamically filled at any time and can also be packed. Depending on the vehicle, weight and type of crop, compaction rates may vary. In the next few days, we will be fine-tuning the compaction to make the effects of the vehicles as real as possible. »That promises! And as always, a picture is worth 1000 words:
And the development team recalled that “the weather system related to plant growth is the second fundamental element of the next update. We are working not only to increase the complexity of plant growth, but also to adjust it to new real weather data. Lately, one of the main weather factors has been the rain and therefore the water reserves in the ground. We need to make sure that our rainfall and soil conditions, with influences such as transpiration, evaporation, and soil storage capacity, interact properly with the growth of the fruit and that the plant develops as realistically as possible depending on the settings. After the water, we will deal with new growth parameters such as temperature and develop fertilization. Additionally, we are working on bug fixes and AI improvements. "
You will understand, if the game and its aesthetics begin to show the 2 years of development of the simulation, the realism, it is only in these beginnings and Cattle and Crops promises to the most seasoned players of s. pull out the hair as the number of variables to take into account for each stage of a crop is enormous.
Moving and distributing the silage in progress
Another function, still around the silo, to be improved / developed: the handling of silage in the bucket. A video published by the developers shows us how you can distribute an already discharged pile in the silo using the bucket. The displacement (silage push) has not yet been integrated.
For the next update, the map will be equipped with new silos with a width of 12 meters that will allow you to compact without being hampered. Silage piles will be able to reach a height of 3,5 meters and workers are programmed not to roll over the pile when it reaches a height of 2 meters or more. In this case, they will unload in front of the silo.
The biogas plant, recently presented, is still under development: terrain and paths are being adjusted with the appropriate optimizations for the AI. “In order to explain the new and changed functionality, we are creating a new mission including unloading into silo, fermentation and loading into BGP bunker. »The developers promise us.
The next big step should be to improve soil fertilization with the support of the different NPK nutrients.
With this information, Cattle and Crops seems to be positioning itself more and more as the essential realistic simulation. Which is a good thing since all the competitors, who wanted to titillate Farming Simulator in the field of “fun” simulation, have ended up in oblivion. It remains to be seen how many players are in this niche? And you ? Are you ready for this outright simulation?