Patch 1.3 is finally coming to an end. Highly anticipated by players who still encounter many problems, this patch brings more materials to Farming Simulator 22.
Factsheets published every Friday had already announced the color for the new vehicles. We find, without surprise, the 2 Agco Ideal 7 and 8 PL as well as the PowerFlow 30FT cutter, the Hardi NAVIGATOR 4000 DELTA FORCE sprayer, the Kotte PQ 4 32.000-axle slurry tanker, the Ploeger AT5104 LNMS self-propelled spreading machine and the tipper Krampe Big Body 750 S.
But more than the hardware, players expect above all to be able to play without encountering major bugs. To this, patch 1.3 for Farming Simulator 22 should meet a lot of expectations. Here is the full changelog for this update:
- Fixed AI issues with articulated steering vehicles
- Fixed animal screen on animal count
- Fixed “Animated Map Objects” for modded maps
- Fixed the appearance of honey pallets near beehives
- Fixed an issue where animal sounds were distorted near an animal enclosure in cabin view
- Fixed bullets appearing randomly in the Vehicle Shop
- Fixed save game corruption on older consoles.
- Fixed display of fixed damage and owner in vehicle info HUD
- Fix for passing the meadow roller on Erlengrat
- Fixed input for opening map
- Fixed reflections with beacons
- Fixed issues with pallet forks falling into the ground
- Fixed issues with vehicles attached to a train
- Fixed license plates after resetting a vehicle
- Fixed lost wood when factory storage is full
- Fixed vehicle icon on map PDA
- Fixed train access point on Elmcreek
- Fixed mod download progress display
- Fixed players being able to open silage bales from other farms
- Fixed pre-placed buildings being removed when selling
- Fixed rare crash and visual issues when chopping trees
- Fixed a rare issue with the silage silo not opening properly when uncovered
- Fixed situations where the game would no longer save due to lack of memory
- Fixed steering axles on trailers attached to the front of the tractor
- Fixed cotton bale unloading with bale loader
- Fixed custom mod palettes in production chains
- Correction on the use of additional cameras on vehicles (phew, the ampliroll and the Pérard pack will be able to use additional cameras)
- Fixed various issues with using custom translations in mod maps
- Fixed workshop when vehicles are changed or sold
- Improvement of the accessibility of certain stations by the “intelligent” worker
- Improved loading and unloading AI for various storage silos and hay barn
- Improved tree collision
- Increased maximum height for unloading Heizomat HM 8-400 KLC
- Map slot count is now calculated correctly, which will further prevent crashes on older hardware when loading into heavy saves
- Rock pickers will now stop when full. They will automatically unload when a trailer is nearby, similar to a harvester.
- Various improvements in driving or working behavior
Besides this long list of fixes, Farming Simulator 22 also sees some new features, listed below:
- Added color configurations for Nardi trailers
- Added contract progress notifications
- Added functionality to sell vehicles and tools when loading a save that would otherwise be too heavy to load on older console generations
- Added license plates for traffic cars on Haut-Beyleron & Erlengrat
- Addition of minimum and maximum prices over one year in the display of fluctuations (FINALLY !)
- Added PowerDrive transmission to Case IH Magnum 400
- Added proper ground alignment for Kuhn GF 8712
- Added support for modders who can now set snap positions for reapers, so they snap onto base game tethers
- Added 4-point hitch option for Versatile XNUMX WD
- Added wheeled US configuration for CLAAS Lexion 8900
If you are on consoles or on PC Steam or the Epic Games Store, the 1.3 update will take place on its own. For players using DVD support and still having issues with the FS 22 launcher, you can download the update file on this page.