This is a map of eastern North Carolina, United States.
– The map was created using actual satellite photos of the area.
– Fields, trees and houses are as close to their real locations as possible, but of course I added in-game productions and outlets that don't actually exist.
– The growth map has been updated for the region's weather.
– Most of the available production zones have been added to the map.
– There is a wide selection of starting equipment to get you started.
– Production areas have been changed to hold more pallets in spawners and production pallets have higher capacities.
– There are 47 different fields, all with field missions (2 grass mowing) ranging from the smallest field of 0,188 hectares (0,465 acres) to the largest of 15,092 hectares (37,29 acres).
– Land prices were calculated based on the average land cost of the actual area.
– All lands are purchasable separately. Land where houses are located is more expensive than undeveloped land, as would be the case in reality.
– All houses on the map can be sold to make way for larger fields if you wish.
– The main farm has a multiple fruit storage silo with a capacity of 1 liters, which can hold all products in the “bulk” category.
– Grapes have been added to the "bulk" category so that they can be transported in any in-game or modified trailer that carries items in the "bulk" category.
– A workshop area is also found on the main farm and is owned by the player. (new farmer mode only)
– Added the ability to shred logs into wood chips at the sawmill as additional production.
– Includes areas for cows, sheep, pigs and chickens that must be purchased to use.
– Cow, Sheep and Pig areas have added feeding ball triggers. The cow and pig areas also have bale triggers for straw. Just leave the bullets in the triggers and they will automatically empty as needed.
– The breeding capacities are as follows: 250 cows, 350 pigs, 500 sheep and 500 chickens.
– All animal navmesh areas have been redone and their pastures are custom made.
– Added limestone, sand, gravel and concrete as additional fill types.
– Limestone can be loaded from the storage area of the concrete production plant and ground into lime.
– Bins of lime will be produced or the lime can be stored in bulk in the silo of the concrete plant to produce pallets of concrete.
– For lime to be stored in the silo and not produce bins, the output must be changed in the production menu from “Storage” to “Distribution” (Distribute is the default setting) so that lime bins will not are not produced.
– The concrete production plant also grinds stones into sand.
– Gravel can also be made from stones, with sand being a byproduct.
– You will need lime, gravel and sand to produce concrete pallets which can be sold in farm stores.
– Added Corn Flour and Cracked Corn as additional products that can be made at the Flour Mill from Corn.
– Bins of cracked corn will be produced or the cracked corn can be stored in bulk in the mill silo.
– For the sintered corn to be stored in the silo and not produce bins, you must change the output in the production menu from “Storage” to “Distribution” so that the sintered corn bins are not produced.
– Corn flour can be sold at the pizzeria and supermarket.
– Pallets and bins of cracked corn can be purchased at the store to feed the chickens or cracked corn can be produced at the grain mill.
– Cracked corn can also be sold at farm stores and animal dealers.
– Pallets of corn oil and pallets of soybean oil have been added to the oil mill as additional production.
– Corn oil and soybean oil are made from corn and soybeans with pig feed as a byproduct.
– The Oil Mill will produce bins of Pig Food when ready and the Pig Food can be sold to the Pet Dealer or used to feed your Pigs.
– Adding sunflowers, oats and cracked corn to chicken feed…
– Chickens need cracked corn which represents 60% of their feed needs. Wheat, barley, sorghum or oats, which represent 20% of their food needs, and sunflower, which represents 20% of their food needs. (total of 100% productivity)
– Chickens must have at least one type of food in all 3 categories to be productive.
– Added straw windrows to canola and soybeans.
– All bushes are mowable. When the bushes are mowed, new meadow grass is “planted” in their place.
– Bullet capacities have been increased.
– License plates modeled for the region.
– A lime production point has been added to the Debris Crusher to make lime from stones.
– The card is ready for precision farming.
– Lime, seeds, solid fertilizers and bulk mineral feeds can be purchased from the main farm silo and agricultural stores.
– Slurry can also be purchased from farm stores if necessary.
– There is a slurry/digestat storage tank located at the cow farm. Its capacity is 4 liters.
– Added many additional ground textures to paint into the game when landscaping.
– Added additional foliage textures to paint in-game when landscaping.
– There are 100 collectibles scattered across the map to find. There is a display case in the dealer's office to view your progress.
– The body of water extends over the entire surface of the map.
– Water fill trigger also covers the entire map area, you can dig anywhere on the map to create a pond or water feature and have a water fill trigger active everywhere.
______________________________________________________________________________________________________________________________________________________________________________________________________________
Changelog 1.2.0.3:
– The issue of not being able to buy BGA and sell silage has been fixed.
– Clover and alfalfa yields have been increased.
– Fixed an issue where slurry purchase triggers did not recognize trailers to fill.
– Changelogs have been revised and reorganized to make it easier to find previous changes.
______________________________________________________________________________________________________________________________________________________________________________________________________________
Changelog 1.2.0.2:
– Fixed the issue where roads and railways did not have collisions and tires “sinked” into the road surface.
______________________________________________________________________________________________________________________________________________________________________________________________________________
Changelog 1.2.0.1:
– Fixed missing function description for composting silo.
– Fixed the issue with the chicken run door rotating incorrectly when opening/closing it.
– Added Pig Food as a by-product for additional productions.
– Productions no longer produce bins of pig food, pig food is now distributed from silos in productions which create it in bulk.
– Added bullet support for the Göweil Pack DLC.
– Various visual improvements.
– Adjusting the brightness of the daylight environment.
______________________________________________________________________________________________________________________________________________________________________________________________________________
Changelog 1.2.0.0:
– Fixed an issue where food mixers would not accept cracked corn to make TMR.
– Added a new large placeable stable with robot feeder that accepts cracked corn as an additional feed type.
*NOTE: The stable with the feeder robot in the base game does not accept cracked corn as a food type. This barn must be replaced with the new placeable barn for it to work.
– Ambient lighting has been updated to Relight V1300 from Suchsneak.
– Fixed bug with missing CPU flag for sunflower oil palettes.
– Modification of chicken feed to include Scratch Grains as “Power Food”.
– Added an additional production, “Scratch Grains Mixer”, in the “Productions” tab.
– Scratch Grains can also be purchased in a container in the store.
– Surplus Scratch Grains can also be sold in farm stores.
– Soybeans now produce Soy Straw when harvested.
– Alfalfa, alfalfa hay, clover and clover hay have been added to sheep and cow feed mixes.
– Soy straw has been added to cow feed mixes and as bedding in addition to straw.
– Alfalfa hay, clover hay and soybean straw can also be sold in farm stores.
– Alfalfa and Clover have been added as additional crop types.
– Compost has been added as an additional production type and can be spread with manure spreaders to fertilize your fields.
– A new placeable silo-corridor has been added to “ferment” many surplus crops into compost.
– Compost can also be sold in agricultural stores.
– Hesston Square Bullets have been added to the map. A Hesston baler can now be used to bale all types of windrows available, including alfalfa and clover.
– Meadowgrass can now be planted as an additional crop type.
– Poplar has been added globally to planters, so it can now be planted with any planter on this map.
– Updated the starting trailer to have automatic bale loading and support the FS22_UniversalAutoload mod.
______________________________________________________________________________________________________________________________________________________________________________________________________________
Changelog 1.1.0.1:
*NOTE: A new save is required for major changes to take effect, such as ground level changes, floating trees, object placement changes, etc.
Re-saving can be avoided by using the landscape tool to lower or raise the ground level, and by selling and/or replacing placed objects.
Problems :
– Signs and mailboxes tipping over on their own have been fixed.
– Fixed various floating trees (see note above).
– Fixed various floating objects. (See note above)
– Fixed collectibles not being attainable.
– Fixed issue with map objects flickering and disappearing when in BGA silage bunkers.
– Fixed the starting trailer not displaying slurry effects when configured as a slurry spreader.
– Fixed the issue where the cow manure bunker could spawn in the barn (see note above).
Changes:
– Added support for FS22_UniversalAutoload mod for boot trailer.
– Fragile connections for mailboxes and signs have been made more difficult, now they don't break as easily. (You'll know you hit something now! lol).
– Added more recipes to productions.
You now have a choice between standard speed and rush production, but it costs more.
______________________________________________________________________________________________________________________________________________________________________________________________________________
Changelog 1.1.0.0:
*NOTE: This update requires a new save. (However, PC players have options and may not need a new save).
Problems :
– Fixed an issue with the game crashing and not saving on Playstations.
– Fixed an issue where collectibles were inaccessible.
– Fixed an issue where trailers could not be sold in the trailer park.
– Fixed an issue with cover not working when starting the trailer.
– Fixed the issue of slow and “jerky” movements of cows in the barn.
– Added button assignments for console controllers for adjusting split floor, gooseneck hitch, and pin hitch on the starting trailer.
Additions:
– Added additional configurations for the starter trailer.
– Added an additional straw trigger and a door to open in the cow barn.
– Added the ability to paint cultivated, plowed and grass field textures in the Landscape tool on the Painting tab.
– The map was created using actual satellite photos of the area.
– Fields, trees and houses are as close to their real locations as possible, but of course I added in-game productions and outlets that don't actually exist.
– The growth map has been updated for the region's weather.
– Most of the available production zones have been added to the map.
– There is a wide selection of starting equipment to get you started.
– Production areas have been changed to hold more pallets in spawners and production pallets have higher capacities.
– There are 47 different fields, all with field missions (2 grass mowing) ranging from the smallest field of 0,188 hectares (0,465 acres) to the largest of 15,092 hectares (37,29 acres).
– Land prices were calculated based on the average land cost of the actual area.
– All lands are purchasable separately. Land where houses are located is more expensive than undeveloped land, as would be the case in reality.
– All houses on the map can be sold to make way for larger fields if you wish.
– The main farm has a multiple fruit storage silo with a capacity of 1 liters, which can hold all products in the “bulk” category.
– Grapes have been added to the "bulk" category so that they can be transported in any in-game or modified trailer that carries items in the "bulk" category.
– A workshop area is also found on the main farm and is owned by the player. (new farmer mode only)
– Added the ability to shred logs into wood chips at the sawmill as additional production.
– Includes areas for cows, sheep, pigs and chickens that must be purchased to use.
– Cow, Sheep and Pig areas have added feeding ball triggers. The cow and pig areas also have bale triggers for straw. Just leave the bullets in the triggers and they will automatically empty as needed.
– The breeding capacities are as follows: 250 cows, 350 pigs, 500 sheep and 500 chickens.
– All animal navmesh areas have been redone and their pastures are custom made.
– Added limestone, sand, gravel and concrete as additional fill types.
– Limestone can be loaded from the storage area of the concrete production plant and ground into lime.
– Bins of lime will be produced or the lime can be stored in bulk in the silo of the concrete plant to produce pallets of concrete.
– For lime to be stored in the silo and not produce bins, the output must be changed in the production menu from “Storage” to “Distribution” (Distribute is the default setting) so that lime bins will not are not produced.
– The concrete production plant also grinds stones into sand.
– Gravel can also be made from stones, with sand being a byproduct.
– You will need lime, gravel and sand to produce concrete pallets which can be sold in farm stores.
– Added Corn Flour and Cracked Corn as additional products that can be made at the Flour Mill from Corn.
– Bins of cracked corn will be produced or the cracked corn can be stored in bulk in the mill silo.
– For the sintered corn to be stored in the silo and not produce bins, you must change the output in the production menu from “Storage” to “Distribution” so that the sintered corn bins are not produced.
– Corn flour can be sold at the pizzeria and supermarket.
– Pallets and bins of cracked corn can be purchased at the store to feed the chickens or cracked corn can be produced at the grain mill.
– Cracked corn can also be sold at farm stores and animal dealers.
– Pallets of corn oil and pallets of soybean oil have been added to the oil mill as additional production.
– Corn oil and soybean oil are made from corn and soybeans with pig feed as a byproduct.
– The Oil Mill will produce bins of Pig Food when ready and the Pig Food can be sold to the Pet Dealer or used to feed your Pigs.
– Adding sunflowers, oats and cracked corn to chicken feed…
– Chickens need cracked corn which represents 60% of their feed needs. Wheat, barley, sorghum or oats, which represent 20% of their food needs, and sunflower, which represents 20% of their food needs. (total of 100% productivity)
– Chickens must have at least one type of food in all 3 categories to be productive.
– Added straw windrows to canola and soybeans.
– All bushes are mowable. When the bushes are mowed, new meadow grass is “planted” in their place.
– Bullet capacities have been increased.
– License plates modeled for the region.
– A lime production point has been added to the Debris Crusher to make lime from stones.
– The card is ready for precision farming.
– Lime, seeds, solid fertilizers and bulk mineral feeds can be purchased from the main farm silo and agricultural stores.
– Slurry can also be purchased from farm stores if necessary.
– There is a slurry/digestat storage tank located at the cow farm. Its capacity is 4 liters.
– Added many additional ground textures to paint into the game when landscaping.
– Added additional foliage textures to paint in-game when landscaping.
– There are 100 collectibles scattered across the map to find. There is a display case in the dealer's office to view your progress.
– The body of water extends over the entire surface of the map.
– Water fill trigger also covers the entire map area, you can dig anywhere on the map to create a pond or water feature and have a water fill trigger active everywhere.
______________________________________________________________________________________________________________________________________________________________________________________________________________
Changelog 1.2.0.3:
– The issue of not being able to buy BGA and sell silage has been fixed.
– Clover and alfalfa yields have been increased.
– Fixed an issue where slurry purchase triggers did not recognize trailers to fill.
– Changelogs have been revised and reorganized to make it easier to find previous changes.
______________________________________________________________________________________________________________________________________________________________________________________________________________
Changelog 1.2.0.2:
– Fixed the issue where roads and railways did not have collisions and tires “sinked” into the road surface.
______________________________________________________________________________________________________________________________________________________________________________________________________________
Changelog 1.2.0.1:
– Fixed missing function description for composting silo.
– Fixed the issue with the chicken run door rotating incorrectly when opening/closing it.
– Added Pig Food as a by-product for additional productions.
– Productions no longer produce bins of pig food, pig food is now distributed from silos in productions which create it in bulk.
– Added bullet support for the Göweil Pack DLC.
– Various visual improvements.
– Adjusting the brightness of the daylight environment.
______________________________________________________________________________________________________________________________________________________________________________________________________________
Changelog 1.2.0.0:
– Fixed an issue where food mixers would not accept cracked corn to make TMR.
– Added a new large placeable stable with robot feeder that accepts cracked corn as an additional feed type.
*NOTE: The stable with the feeder robot in the base game does not accept cracked corn as a food type. This barn must be replaced with the new placeable barn for it to work.
– Ambient lighting has been updated to Relight V1300 from Suchsneak.
– Fixed bug with missing CPU flag for sunflower oil palettes.
– Modification of chicken feed to include Scratch Grains as “Power Food”.
– Added an additional production, “Scratch Grains Mixer”, in the “Productions” tab.
– Scratch Grains can also be purchased in a container in the store.
– Surplus Scratch Grains can also be sold in farm stores.
– Soybeans now produce Soy Straw when harvested.
– Alfalfa, alfalfa hay, clover and clover hay have been added to sheep and cow feed mixes.
– Soy straw has been added to cow feed mixes and as bedding in addition to straw.
– Alfalfa hay, clover hay and soybean straw can also be sold in farm stores.
– Alfalfa and Clover have been added as additional crop types.
– Compost has been added as an additional production type and can be spread with manure spreaders to fertilize your fields.
– A new placeable silo-corridor has been added to “ferment” many surplus crops into compost.
– Compost can also be sold in agricultural stores.
– Hesston Square Bullets have been added to the map. A Hesston baler can now be used to bale all types of windrows available, including alfalfa and clover.
– Meadowgrass can now be planted as an additional crop type.
– Poplar has been added globally to planters, so it can now be planted with any planter on this map.
– Updated the starting trailer to have automatic bale loading and support the FS22_UniversalAutoload mod.
______________________________________________________________________________________________________________________________________________________________________________________________________________
Changelog 1.1.0.1:
*NOTE: A new save is required for major changes to take effect, such as ground level changes, floating trees, object placement changes, etc.
Re-saving can be avoided by using the landscape tool to lower or raise the ground level, and by selling and/or replacing placed objects.
Problems :
– Signs and mailboxes tipping over on their own have been fixed.
– Fixed various floating trees (see note above).
– Fixed various floating objects. (See note above)
– Fixed collectibles not being attainable.
– Fixed issue with map objects flickering and disappearing when in BGA silage bunkers.
– Fixed the starting trailer not displaying slurry effects when configured as a slurry spreader.
– Fixed the issue where the cow manure bunker could spawn in the barn (see note above).
Changes:
– Added support for FS22_UniversalAutoload mod for boot trailer.
– Fragile connections for mailboxes and signs have been made more difficult, now they don't break as easily. (You'll know you hit something now! lol).
– Added more recipes to productions.
You now have a choice between standard speed and rush production, but it costs more.
______________________________________________________________________________________________________________________________________________________________________________________________________________
Changelog 1.1.0.0:
*NOTE: This update requires a new save. (However, PC players have options and may not need a new save).
Problems :
– Fixed an issue with the game crashing and not saving on Playstations.
– Fixed an issue where collectibles were inaccessible.
– Fixed an issue where trailers could not be sold in the trailer park.
– Fixed an issue with cover not working when starting the trailer.
– Fixed the issue of slow and “jerky” movements of cows in the barn.
– Added button assignments for console controllers for adjusting split floor, gooseneck hitch, and pin hitch on the starting trailer.
Additions:
– Added additional configurations for the starter trailer.
– Added an additional straw trigger and a door to open in the cow barn.
– Added the ability to paint cultivated, plowed and grass field textures in the Landscape tool on the Painting tab.
Games
Farming Simulator 22
Manufacturer
none
Author
Size
438.00 MB
Platform
PC/MAC, PS4, PS5, XB1, XBS