The goal of this mod is to make the game feel more realistic and
customizing the vehicle for the task more rewarding.
The goal is to make the mod universal.
This mod supports multiplayer and dedicated servers.
No changes in XML is needed. Some data from XML is overwritten!
Pulling force for plows, cultivators, rollers and sowing machines is affected by ground type and state.
Balers, loading wagons and harvesters use power based on fill speed and density of material.
For example:
– Seeding directly into the stubble demands more power then seeding a cultivated field.
– Running a roller in a plowed field demands more power then a seeded field.
– Harvesting higher eye demands more power then a low eyeing field.
– Lighter materials demands less power then heavy, baling hay is easier then grass.
The force applied to pulled tools is now applied on the correct place.
– Left or right side can get less or more force applied depending in the ground type and state on each side.
– Force is also applied from the sides to make implements more prone to follow their own path.
1.0.1.0
– Harvesters for sugarbeets and potatoes no longer get to much power applied.
– If width of implement was changed groundstate node could cause errors, this is fixed.
1.0.2.0
– Improved performance.
– Decreased power applied to harvesters for sugarbeets and potatoes.
customizing the vehicle for the task more rewarding.
The goal is to make the mod universal.
This mod supports multiplayer and dedicated servers.
No changes in XML is needed. Some data from XML is overwritten!
Pulling force for plows, cultivators, rollers and sowing machines is affected by ground type and state.
Balers, loading wagons and harvesters use power based on fill speed and density of material.
For example:
– Seeding directly into the stubble demands more power then seeding a cultivated field.
– Running a roller in a plowed field demands more power then a seeded field.
– Harvesting higher eye demands more power then a low eyeing field.
– Lighter materials demands less power then heavy, baling hay is easier then grass.
The force applied to pulled tools is now applied on the correct place.
– Left or right side can get less or more force applied depending in the ground type and state on each side.
– Force is also applied from the sides to make implements more prone to follow their own path.
1.0.1.0
– Harvesters for sugarbeets and potatoes no longer get to much power applied.
– If width of implement was changed groundstate node could cause errors, this is fixed.
1.0.2.0
– Improved performance.
– Decreased power applied to harvesters for sugarbeets and potatoes.