Welcome to Gnadenthal, located in Manitoba, Canada. The map is based on the real town of Gnadenthal and the fields surrounding it, but quite a few things have been changed to improve gameplay. This card is 4x and has:
– More than 100 realistic-sized fields.
– Contracts in all areas.
– Windrowing support.
– New crops – Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelled, Mustard, Millet.
– Personalized weather and growth calendar.
– Two farms.
– Nearly 50 houses with individual agricultural land and sleeping areas.
– Two rivers, in which you can recharge your trailers with water.
– 100 collectibles.
– 4 production sites.
– Supply points for seeds, solid and liquid fertilizer, lime, weedkiller and salt.
This card is perfect for managing large-scale farming operations.
I hope you will enjoy it!
To report bugs or give suggestions, contact me on Discord. Iron Thunder#3369
Changelog 1.5.0.1:
– Fixed Blumengart point of sale.
– Fixed bullet trigger for export POS.
– Potentially fixed the error for dedicated servers. ('mapCA/map.i3d.terrain.lod.type.cache' is too big. Size 32 MB (max 10 MB))
Changelog 1.5.0.0:
– New crops Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelled, Mustard, Millet.
– Personalized weather and growth calendar.
– Windrowing support.
– It is now possible to sell straw, grass, hay and silage at the Export point of sale.
– Slight drop in the price of Lime compared to the purchase point.
– Increased POS trigger at Blumengart Grain.
– Removed collisions from all panels.
– Fixed invisible tree above F67.68.
– Fixed an invisible tree above F37, near the single hangar.
New backup required.
Changelog 1.4.0.0:
– New Suchscream lighting called Relight.
– Blumengart fences are now sellable.
– The Dairy and Bakery are now only purchasable per land.
– Removed four fields, formerly known as F70,71,72,73.
– Fixed grass crossing some hangars.
– Fixed an inaccessible collectible near the pressure washer.
– Fixed potato field on New Farmer difficulty having incorrect soil texture.
Changelog 1.3.0.0:
– All outlets now accept changed fill types.
– Extended AI drive paths.
– Fixed the double grain elevator in the farm north of the vehicle shop.
– Fixed flickering textures inside the vehicle store.
– Fixed invisible trees between F14,17 and F15,18.
New save recommended, POS changes will not be visible with an older save, but invisible trees will reappear.
Changelog 1.2.0.0:
– Added more roads around fields.
– Added missing grass around the map.
– Added placeable farms with sleep and wardrobe triggers.
– Added placeable decorations.
– Updated mod icon.
– Fixed some houses facing the wrong way.
– Fixed the invisible shed near the pet dealer.
– Fixed Blumengart exports not accepting cotton and woodchip bales.
– Removed four fields, previously marked F40,41,42,43 due to contracts offering rewards too large for their size.
Changelog 1.1.0.0:
– Added 100 collectibles.
– Added 4 production sites. (Flour mill, Oil mill, Bakery and Dairy).
– Added option to sell houses, they also now have a wardrobe trigger.
– Added refill points for seeds, liquid and solid fertilizers, lime, herbicide and salt.
– Added stone crusher.
– Added an outlet for potatoes and sugar beets, you can no longer sell them in the Blumengart Grain outlet.
– Added another farm to the north of the store.
– Added methane and electricity charging points.
– Fixed the 31% Fertilizer bug, which also caused some contracts to fail.
– Fixed invisible trees near F53.
– Fixed plowed texture on a field ready to harvest 51.
– Fixed grass crossing some of the pre-placed hangars.
– More than 100 realistic-sized fields.
– Contracts in all areas.
– Windrowing support.
– New crops – Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelled, Mustard, Millet.
– Personalized weather and growth calendar.
– Two farms.
– Nearly 50 houses with individual agricultural land and sleeping areas.
– Two rivers, in which you can recharge your trailers with water.
– 100 collectibles.
– 4 production sites.
– Supply points for seeds, solid and liquid fertilizer, lime, weedkiller and salt.
This card is perfect for managing large-scale farming operations.
I hope you will enjoy it!
To report bugs or give suggestions, contact me on Discord. Iron Thunder#3369
Changelog 1.5.0.1:
– Fixed Blumengart point of sale.
– Fixed bullet trigger for export POS.
– Potentially fixed the error for dedicated servers. ('mapCA/map.i3d.terrain.lod.type.cache' is too big. Size 32 MB (max 10 MB))
Changelog 1.5.0.0:
– New crops Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelled, Mustard, Millet.
– Personalized weather and growth calendar.
– Windrowing support.
– It is now possible to sell straw, grass, hay and silage at the Export point of sale.
– Slight drop in the price of Lime compared to the purchase point.
– Increased POS trigger at Blumengart Grain.
– Removed collisions from all panels.
– Fixed invisible tree above F67.68.
– Fixed an invisible tree above F37, near the single hangar.
New backup required.
Changelog 1.4.0.0:
– New Suchscream lighting called Relight.
– Blumengart fences are now sellable.
– The Dairy and Bakery are now only purchasable per land.
– Removed four fields, formerly known as F70,71,72,73.
– Fixed grass crossing some hangars.
– Fixed an inaccessible collectible near the pressure washer.
– Fixed potato field on New Farmer difficulty having incorrect soil texture.
Changelog 1.3.0.0:
– All outlets now accept changed fill types.
– Extended AI drive paths.
– Fixed the double grain elevator in the farm north of the vehicle shop.
– Fixed flickering textures inside the vehicle store.
– Fixed invisible trees between F14,17 and F15,18.
New save recommended, POS changes will not be visible with an older save, but invisible trees will reappear.
Changelog 1.2.0.0:
– Added more roads around fields.
– Added missing grass around the map.
– Added placeable farms with sleep and wardrobe triggers.
– Added placeable decorations.
– Updated mod icon.
– Fixed some houses facing the wrong way.
– Fixed the invisible shed near the pet dealer.
– Fixed Blumengart exports not accepting cotton and woodchip bales.
– Removed four fields, previously marked F40,41,42,43 due to contracts offering rewards too large for their size.
Changelog 1.1.0.0:
– Added 100 collectibles.
– Added 4 production sites. (Flour mill, Oil mill, Bakery and Dairy).
– Added option to sell houses, they also now have a wardrobe trigger.
– Added refill points for seeds, liquid and solid fertilizers, lime, herbicide and salt.
– Added stone crusher.
– Added an outlet for potatoes and sugar beets, you can no longer sell them in the Blumengart Grain outlet.
– Added another farm to the north of the store.
– Added methane and electricity charging points.
– Fixed the 31% Fertilizer bug, which also caused some contracts to fail.
– Fixed invisible trees near F53.
– Fixed plowed texture on a field ready to harvest 51.
– Fixed grass crossing some of the pre-placed hangars.