Farmcon 21 ended last night. During 3 evenings, from 20 p.m. to 23 p.m., it was an opportunity to chat with members of Giants Software, via Discord, while the developers broadcast on Twitch and Youtube, pre-recorded thematic sequences, showing Farming Simulator 22.
It was a real PR exercise for Giants Software, which recently launched into game publishing, starting with its own title. Farming Simulator 22. And the farmcon made it possible to go and converse directly with the developers, provided that you speak / understand English or German. And on the Univers-Simu.com side, Kévin, Vincent, and myself were on the lookout for any information that did not appear in the videos. And it's a whole bunch of exclusive information that we delivered to you this afternoon on our Youtube channel (see video above). Technique, gameplay, vehicles, animals, cultures, sounds, we have classified the information by topic and in the form of a long smart list. We share it with you here. Everything is checked, controlled, validated, and reliable, as always on Univers-Simu.com.
Some information was sent directly to us. Out of respect for our media, please quote the Source Universe-simu.com if you decide to take them back, and let us know. That's the lesser of it.
FS 22 technical information seen or heard at the Farmcon 21
- The Giants Engine 9 supports texture streaming, occlusion culling, and Parallax Occlusion Mapping.
- The display distances (clip distance) are revised upwards.
- New textures for crops.
- Parallax occlusion mapping on buildings.
- Some particle effects change from 2D to 3D (see ejection behind harvester)
- Server synchronizations in multiplayer mode would be super fast.
- The terraforming mode will be improved and becomes the build mode.
- The Build Mode allows you to manage the terrain and the placement of buildings, enclosures, and certain crops.
- Crossplay is not yet certain.
- Non-player characters will have collisions to move away as you approach.
- There have been improvements on workers but the topic is still under development. (Open AI Worker Menu)
- Workers even work when you group certain fields.
- DEDI Server / Dedi App: No bidirectional flow planned, only an outgoing flow to the dedi app.
- We will not be able to strap vehicles. Too difficult to calculate the strapping of the wheels.
- 4K compatibility on Next Gen Consoles and PC.
- PS4 / PS5 difference: same gameplay, only the aesthetics change.
- Realistic beacons on new generation consoles, not on old ones.
- Mods will be able to use production chains.
- No major changes to the physics of the game.
- Tobii Eye continues to be supported, but not VR.
- There will be no particle effect on the wheels.
- When it rains, there will be no mud or drops on the windshields.
- No improvement in the management of piles in bunker silos.
- The size of the maps remains the same compared to FS 19.
- In multi, on PC, the game will download the missing mods, if they are on the modhub.
- There will be no “UNDO” function in the terraforming to cancel a terrain deformation.
- Giants Editor 9 will not be released until the game is released.
- The editor will not have a mod conversion function from FS 19 to FS 22, as was the case with FS 17 to FS 19.
- There will be un season pass for consoles and PC
FS 22 gameplay seen or heard at Farmcon 21
- New blue ATH.
- Blue pictograms on points of sale.
- New minimap
- New NPCs
- The seasons mode calendar seems “heavily inspired” by the Realismus Modding mod.
- Seasons can be deactivated.
- Mappers will be able to hide objects in winter (such as garden furniture, a barbecue, etc.)
- The “GEO” (weather data) will be integrated into the map.
- Precision Farming will provide the control section (spot treatment).
- Soil measurements may be subcontracted.
- New mission system with more types of contracts (Possibility to take multiple missions).
- Character creation: more choice, a completely revised tool.
- Production line:
- We could see the mill and the flour production interface.
- At the production plant, you can choose between sales, storage, or direct distribution to the next chain link.
- Recipe system, for making cakes for example (inputs / outputs).
- We can see strawberries.
- Different greenhouse crops (strawberries, tomatoes, salads)
- In multi:
- everyone will need their own factory to dispose of transformed elements
- on the other hand, it will be possible to deliver a factory from another farm and we will be automatically remunerated (for example this allows a player to invest in the construction of a pastry shop in the hope that other players will deliver their goods to him, as an additional selling point of sorts)
- There will be a forester in the production chains who will make it possible to create wooden planks.
The Sound Design FS 22 seen or heard at the Farmcon 21
- Engine sounds and exhaust sounds are separate.
- The engine load will be much more audible.
- Tree sounds have been improved.
- Giants Synthetis Tools audio software will not be available on the DRM, but maybe one day.
- There will be new sounds for tools like mowers.
- Sounds of collisions between a tractor and a car could happen in FS 24 (that's the dream of Kris, the Sound Designer).
- The sound of the wipers is spatial. You will hear a difference between front and back, left and right.
- The soundproofing of the cabins is taken into account depending on whether you are in an old tractor (Fiat 1300 DT for example) or in a recent tractor.
- Sounds have been added for animation purposes, for example the slamming of crates when lowering a dumpster.
- The jacks have a new sound.
- A generic cabin cracking noise is added when driving over very rough terrain.
Crops seen or heard at Farmcon 21
- Revised soil textures + addition of stubble.
- Wind effect, very light, more realistic, which balances the cultures.
- Always 2 stages of fertilization, but you can drive more slowly and apply a double dose of slurry to make only one pass.
- Cultivators and stubble cultivators will be differentiated.
- New cultures :
- Strawberries are grown in greenhouses, just like tomatoes and salads.
- The vines and the olives can be placed with the Build Mode tool. No hand planting.
- It will be necessary to weed them, treat them, and prune them with new adapted tools.
- Poplars will not be planted like vines or olive trees.
Vehicles seen or heard at Farmcon 21
- There will be the possibility of putting the gears in Auto or Mechanical gearbox.
- There will be no axle lock or tipping in 2/4 wheel drive.
- No manure system.
- Some tires are 3D.
- The jacks operate in stages, one by one, and not all together as was the case.
- New sound system for mechanical parts (engine, cylinder, etc.).
- The cutter bars are floating on the harvesters. They follow the unevenness of the land.
- Lizard remains the fictitious brand.
- Better categorization in the shop and in the modhub.
Animals seen or heard at Farmcon 21
- Animation of cows completely revised.
- Different cow models depending on the breed.
- No pastures.
- Beets are possible in the Total Mixed Ration (TMR).
- Sorghum can be used for animal feed.
- We can draw enclosures (decorations).
- For modders, it will always be necessary to make navmesh for animals on the maps.
Brands seen at Farmcon 21
And there are so many more! We invite you to complete this long list in the comments area just below.